I believe that even in science-fiction you need to apply some logic to everything. Considerations should be made on how something in your science-fiction universe works. An important thing about Station 9 is how exactly it supports its population and carries out its tasks. It needs power from some sort of generator, in this case a nuclear fusion reactor which is possible from an incredible amount of pressure caused inside the reactor. It needs water which is recycled from waste. It needs an atmosphere which is made the old fashioned way with hydroponics. It also needs data which is accessed from this universe's version of the internet which spans multiple star systems in a grid powered by stations such a Station 9.
I'll spare the details of each of these resources and how exactly they work. The purpose of this is to give a more vague idea of how things work. I am only making a game level after all and any details laid out would likely change anyway. For now the most important bit is how each one will matter in the real map plan.
I first initially thought of where exactly each resource would be created. The reactor which accounts for power is obviously going to be in the station reactor section but the others are not as clear of where to put.
Station Resource Points
Station Resource Power
Station data is a big deal. Ship route coordinates are made using a grid that covers multiple star systems. The margin of error in space travel is pretty small which leaves data as a high command level in receiving, accessing and sending data. It is a vital resource needed by the entire species.
Station Resource Data
Station atmosphere is one of the more delicate tasks and the biggest target to sabotage. The hydroponics are stationed in the Science and Research Section with some of the highest security. The station has a high demand for clean air with over a thousand inhabitants. Station 9 houses a few gardens for station goers who seek peace but the hydroponics are massive and built like a factory for air. The Science and Research Section also makes use of other trace gasses for storage or experiments and because of this the station atmosphere is cleaner than that of a planet.
Station Resource Atmosphere
Drinking water, cleaning water and coolant water is required for a station and every drop needs to be recycled. With the station being always active the recycling of water needs to be a constant process and extremely efficient. Other waste is either broken down is usable materials or burned and turned into usable gasses. The water recycling plants are in the Station Maintenance Section since the process is largely automated.
Station Resource Water
Station Resources Combined
Thank you for checking in. My next move will be to make a basic bird's eye view of each section using Microsoft Visio which is an excellent piece of software for creating such things. I will not be applying any game theory just yet but these first maps will be an important initial step as I will plot out the parts of each section. Once I have that done I can start thinking about details of level design.
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